Dolmexica Infinite, presented by Dogma 2018-2023
Documentation for release version (2023)
Updated 30 June 2023
Contents
This is an alphabetical index of function-type triggers that were added for Dolmexica Infinite. For details on the use of function-type triggers in expressions, see the expression documentation fom the original M.U.G.E.N documentation. Dolmexica Infinite also contains the triggers defined by M.U.G.E.N For documentation for those, consult the original M.U.G.E.N documentation as well. Changes to original triggers are documented in the Dolmexica Changes documentation.
For more information on triggers, check the original M.U.G.E.N trigger documentation. Unless otherwise specified, documentation style for Dolmexica triggers follows the outlines presented in the original M.U.G.E.N trigger documentation.
This trigger takes a mandatory variable number as an argument. It returns the value of the player's specified global float variable. Global variables carry over between fights/storyboards.
Example:
trigger1 = GlobalFVar(5) = -1.23 Triggers if the value of global float variable 5 is -1.23.
This trigger takes a mandatory variable number as an argument. It returns the value of the player's specified global string variable. Global variables carry over between fights/storyboards.
Example:
trigger1 = GlobalSVar(5) = "TestString" Triggers if the value of global string variable 5 is TestString.
This trigger takes a mandatory variable number as an argument. It returns the value of the player's specified global integer variable. Global variables carry over between fights/storyboards.
Example:
trigger1 = GlobalVar(5) = 23 Triggers if the value of global integer variable 5 is 23.
Returns platform Dolmexica is running on as string. Returns "dreamcast" on Dreamcast, "windows" on Windows, "web" on Web, "vita" on Vita.
Example:
trigger1 = Platform = "dreamcast" Triggers if Dolmexica Infinite is running on the Sega Dreamcast.