Dolmexica Infinite Update History

Updates shown are in order of most recent to least recent.

New in 1.6

27 December 2024

General updates

  • Feature: New character parameter in select.def called "displayname" that can be used to override name in select screen.
  • Feature: New system.def parameter in [Select info] called "skipcharscriptloading" that skips loading the character script (useful to reduce strain on Dreamcast disc reader). Does not work in Credits mode, nor when the "portraits" parameter is set to 1 (its default value).
  • Feature: localcoord parameter in [Info] group of system.def can be used to set coordinate system used in menus now.
  • Bugfix: [General] Hitbox definitions now also work with only clsn[]
  • Bugfix: [General] More robust with characters that have \ in their select.def name
  • Bugfix: [General] Fight fonts now only overwrite system fonts, system fonts that are not overwritten remain available for fight motif
  • Bugfix: [General] Commands defined after Statedef group are no longer ignored by command file reader
  • Bugfix: [General] Unclosed group definitions (no closing ]) are handled more gracefully
  • Bugfix: [General] State controllers without type default to Null controllers now
  • Bugfix: [General] Stages somewhat support hires parameter under stageinfo group (localcoord will still override it)
  • Bugfix: [Osu Mode] Characters can no longer pause the music

New in 1.5

31 December 2023

General updates

  • Feature: [Story] Concatenate trigger for string concatenations
  • Feature: [Vita] Sound effects (some of them still cut out early for some reason though)
  • Bugfix: [General] Crash when starting animation with step count that's too large
  • Bugfix: [General] Sprpriority clamped to [-10, 10] to prevent -9999 prio elements drawn behind stage (M.U.G.E.N docs say its range is [-5,5] but that is not the case in practice)
  • Bugfix: [General] Overlay priority between tiles on tiled backgrounds was different to M.U.G.E.N
  • Bugfix: [General] Lifebars sometimes filled in the wrong direction
  • Bugfix: [General] Lifebar waittimes were used incorrectly for Round/KO display (Complete Lifebar fix/missing feature implementation still ongoing)
  • Bugfix: [Windows] Custom icon was only loaded when custom title was also set
  • Bugfix: [Vita] BGM could crash randomly before, should be fixed now
  • Bugfix: [Vita] Performance improvements (still a bit slow though)

New in 1.4

11 November 2023

General updates

  • Netplay: Switch to roundtrip sync establishing
  • Bugfix: [General] Story helper triggers (stateno/time) not working
  • Bugfix: [General] Enable was not considered a valid background controller type (only Enabled)
  • Bugfix: [General] Fix gethitvar(hitshaketime)
  • Bugfix: [Web] Sound effects only playing on left channel
  • Bugfix: [Dreamcast] Sound effects not playing at all

New in 1.3

03 November 2023

General updates

  • Vita port: OGG BGM support
  • Vita port: Additive blending
  • Vita port: Fixed random crashing (decreased performance drastically though, will be fixed in future release)
  • Vita port: Key bindings now use Vita button names
  • Vita port: Make-your-own-game kit for Vita
  • Netplay (Initial experimental implementation using lockstep approach, plus still with large sync issues)
  • Random stage select
  • Upgrade Emscripten for Web version and Make-your-own-game kit for Web

New in 1.2

30 June 2023

General updates

  • Vita port (still has some pretty serious issues that will be ironed out over the next few releases)
  • 1 bugfix

New in 1.1

06 November 2020

General updates

  • Proper Story helpers that can now target players via the override.target parameter and use all player controllers (just set a player target)
  • Story helpers can now use player triggers and story triggers
  • Story helpers can be used in stages with the story parameter in the BGDef group
  • Story helper documentation

New in 1.0

16 October 2020

General updates

  • Rudimentary support for story helpers, state machines that can run concurrently to players in story mode
  • Unlockable characters
  • Globalvars in story mode definition file
  • Substories
  • Disabling character select portraits
  • 8 bugfixes

New in Demo 16

09 September 2020

General updates

  • Additional story controllers (ParentVarSet, AnimStagePosSet)
  • Additional story triggers (ScreenX, ScreenY, StageX, StageY, ScreenCharX, ScreenCharY, StageCharX, StageCharY)
  • UIs for Make-your-own-game kits
  • 4 bugfixes

New in Demo 15

03 July 2020

General updates

  • Speed improvements
  • Sound effect improvements
  • Holding command durations work now
  • Missing menu parameter bgclearcolor
  • Missing menubg parameters (unified with stages now)
  • Parallax improvements v2
  • Correct system.def/file.def file searching
  • General menu improvements after testing with more screenpacks
  • Dolmexica continue moddability
  • Missing M.U.G.E.N. storyboard parameters (bg.name, localcoord, snd, font, startscene, layerX.text, layerX.font, layerX.textdelay, layerX.endtime, soundX parameters, bgm parameters, window)
  • Additional Osu mode moddability
  • 10 minor bugfixes

New in Demo 14

01 May 2020

General updates

  • Rest of mugen.cfg (Loading keys from file, AI.cheat)
  • Blending, Angle + Scale in M.U.G.E.N. animation steps
  • Interpolation in M.U.G.E.N. animation steps
  • SinX/SinY background statecontrollers
  • Missing hitdef parameters (snap, mindist, maxdist)
  • Make targetlifeadd work like in M.U.G.E.N.
  • Palette controllers (PalFX, RemapPal, etc.)
  • Parallax in stages
  • M.U.G.E.N.-style Documentation
  • Loading/Saving of options and global vars (Both for Windows and Dreamcast)
  • Dolmexica is now under the MIT license, after loosely being GPL before, basically it's "I don't care what you do, I'm just not liable if something goes wrong" now
  • Missing stage parameters (window, windowdelta, positionlink, maskwindow, sin, zoffsetlink, scalestart, scaledelta, zoomdelta, resetBG)
  • NULL stage elements
  • Missing projectile parameters (removeanimation, cancelanimation, removevelocity, velocitymultipliers, hitamount, misstime, priority, spritepriority, stagebound, lowerbound, upperbound, shadow, ownpal)
  • 480p/720p resolution for characters
  • M.U.G.E.N. storyboards in story mode
  • Basically feature-complete now (bugs and overlooked things nonwithstanding)
  • 18 bugfixes

New in Demo 13

06 Mar 2020

Breaking legacy changes

  • Mask parameter for stages/menu bgs (at least breaks most of my old menus).
  • Angle controllers now correctly use degrees instead of radians (at least breaks some of my old storyboards).

General updates

  • AI "Improvements".
  • More PlaySnd parameters.
  • 480p UI (can't recommend due to Dreamcast memory limits though).
  • Camera Zoom.
  • After Images (Web/Windows only; Technical limitations).
  • Ability to run without assets folder (same exe position as original Mugen).
  • ModifyExplod controller + missing Explod parameters.
  • Looping stages.
  • Readd static trigger caching as optional config var (don't recommend it though).
  • Fixed up targeting triggers/controllers.
  • Fight.def now completely implemented (bugs nonwithstanding).
  • Triggers now completely implemented (bugs nonwithstanding).
  • Character.cns now completely implemented (bugs nonwithstanding).
  • Supermovetime/pausetime fixed.
  • Victory Quotes from Mugen 1.1.
  • Destination alpha in stages/backgrounds, can be seen in Mountain Temple stage (Windows only; technical limitation).
  • Reversaldef Controller.
  • Missing ~ and ^ and ^^ operators.
  • Operator precedence is correct now.
  • Error screen is back in action for Dreamcast version completely.
  • Web version error screen is back too, but cannot recover from error screen to Title.
  • Hit priorities.
  • Most of applicable mugen.cfg / dolmexica.cfg parameters (still in progress).
  • IntPersistIndex, FloatPersistIndex + Variable resetting.
  • Adding root, parent, targets and := operator to storyboard triggers (storyboard triggers still in progress).
  • 68 bugfixes.

New in Demo 12

03 Jan 2020

General updates

  • 480p/scaling for stages (can't recommend on DC though due to memory).
  • Draws.
  • Missing gethitvar and projectile time triggers.
  • KO slowdown.
  • Environment shake.
  • Proper super pause.
  • Double KO, Timeout KO.
  • Dreamcast sound effects (had to take out character sound effects due to load/stability problems, but the common/menu sounds are in in all their downsampled tinny glory).
  • Some missing fight.def stuff like waittimes (hate them though, zeroed by default here).
  • Make-your-own-game kit for web.
  • Web version works on newgrounds now (not sure what fixed it though).
  • Another trillion bugfixes.

New in Demo 11

01 Nov 2019

General updates

  • New time system (should be like Mugen now).
  • Helper system rework.
  • Proper standalone Osu mode.
  • A trillion bugfixes.
  • Custom icons + setting for them in dolmexica.cfg.
  • mugen.cfg can now be called dolmexica.cfg.
  • Small stuff like missing triggers/state controllers.

New in Demo 10

09 Sep 2019

General updates

  • Tons of bugfixes.
  • Better tracking of stuff so maybe I can say more than "tons of bugfixes" next time.
  • Osu mode comeback (story-mode only for now).

New in Demo 9

05 Jul 2019

General updates

  • Bugfixes, no big features

New in Demo 8

03 May 2019

General updates

  • Runtime speedups (a lot this time, but never enough).
  • New texture virtualization (fix pvr heap corruption bugs on Dreamcast).
  • Fixing everything Demo 7 broke.

New in Demo 7

01 Mar 2019

General updates

  • Runtime speedups (never enough).
  • Option menu.
  • Key remapping.
  • Bugfixes.

New in Demo 6

31 Dec 2018

General updates

  • Gameplay fixes.
  • Juggling, combo counter.
  • RAM improvements.
  • Runtime improvements (just not enough).
  • Portrait loading offline optimizations.
  • Bugfixes.

New in Demo 5

02 Nov 2018

General updates

  • Free Play Mode (1P vs CPU).
  • Bugfixes.

New in Demo 4

07 Sep 2018

General updates

  • Loading screen.
  • Error screen with log output.
  • Survival Mode.
  • Watch Mode.
  • Demo Mode (turned off by default).
  • Fixing bugs and making modes more similar to the original.

New in Demo 3

06 Jul 2018

General updates

  • Debug mode.
  • Credits screen.
  • More robustness improvements.
  • Memory usage improvements.
  • First run time improvements.
  • Various bug fixes.

New in Demo 2

04 May 2018

General updates

  • Versus mode and Training mode.
  • Story Mode.
  • Loading custom characters is more robust.
  • More RAM usage improvements.
  • Load time improvements.

New in Demo 1

02 Mar 2018

General updates

  • Menus and related screens.
  • Arcade mode.
  • Story boards.
  • Palettes.
  • 240p resolution.
  • Blend modes.
  • RAM usage improvements.

Dream Fight 16 A.D.

09 Sep 2017

General

  • Just enough Mugen functionality to make Dream Fight 16 A.D. characters work.