Dolmexica Infinite Update History
Updates shown are in order of most recent to least recent.
New in 1.6
27 December 2024
General updates
- Feature: New character parameter in select.def called "displayname" that can be used to override name in select screen.
- Feature: New system.def parameter in [Select info] called "skipcharscriptloading" that skips loading the character script (useful to reduce strain on Dreamcast disc reader). Does not work in Credits mode, nor when the "portraits" parameter is set to 1 (its default value).
- Feature: localcoord parameter in [Info] group of system.def can be used to set coordinate system used in menus now.
- Bugfix: [General] Hitbox definitions now also work with only clsn[]
- Bugfix: [General] More robust with characters that have \ in their select.def name
- Bugfix: [General] Fight fonts now only overwrite system fonts, system fonts that are not overwritten remain available for fight motif
- Bugfix: [General] Commands defined after Statedef group are no longer ignored by command file reader
- Bugfix: [General] Unclosed group definitions (no closing ]) are handled more gracefully
- Bugfix: [General] State controllers without type default to Null controllers now
- Bugfix: [General] Stages somewhat support hires parameter under stageinfo group (localcoord will still override it)
- Bugfix: [Osu Mode] Characters can no longer pause the music
New in 1.5
31 December 2023
General updates
- Feature: [Story] Concatenate trigger for string concatenations
- Feature: [Vita] Sound effects (some of them still cut out early for some reason though)
- Bugfix: [General] Crash when starting animation with step count that's too large
- Bugfix: [General] Sprpriority clamped to [-10, 10] to prevent -9999 prio elements drawn behind stage (M.U.G.E.N docs say its range is [-5,5] but that is not the case in practice)
- Bugfix: [General] Overlay priority between tiles on tiled backgrounds was different to M.U.G.E.N
- Bugfix: [General] Lifebars sometimes filled in the wrong direction
- Bugfix: [General] Lifebar waittimes were used incorrectly for Round/KO display (Complete Lifebar fix/missing feature implementation still ongoing)
- Bugfix: [Windows] Custom icon was only loaded when custom title was also set
- Bugfix: [Vita] BGM could crash randomly before, should be fixed now
- Bugfix: [Vita] Performance improvements (still a bit slow though)
New in 1.4
11 November 2023
General updates
- Netplay: Switch to roundtrip sync establishing
- Bugfix: [General] Story helper triggers (stateno/time) not working
- Bugfix: [General] Enable was not considered a valid background controller type (only Enabled)
- Bugfix: [General] Fix gethitvar(hitshaketime)
- Bugfix: [Web] Sound effects only playing on left channel
- Bugfix: [Dreamcast] Sound effects not playing at all
New in 1.3
03 November 2023
General updates
- Vita port: OGG BGM support
- Vita port: Additive blending
- Vita port: Fixed random crashing (decreased performance drastically though, will be fixed in future release)
- Vita port: Key bindings now use Vita button names
- Vita port: Make-your-own-game kit for Vita
- Netplay (Initial experimental implementation using lockstep approach, plus still with large sync issues)
- Random stage select
- Upgrade Emscripten for Web version and Make-your-own-game kit for Web
New in 1.2
30 June 2023
General updates
- Vita port (still has some pretty serious issues that will be ironed out over the next few releases)
- 1 bugfix
New in 1.1
06 November 2020
General updates
- Proper Story helpers that can now target players via the override.target parameter and use all player controllers (just set a player target)
- Story helpers can now use player triggers and story triggers
- Story helpers can be used in stages with the story parameter in the BGDef group
- Story helper documentation
New in 1.0
16 October 2020
General updates
- Rudimentary support for story helpers, state machines that can run concurrently to players in story mode
- Unlockable characters
- Globalvars in story mode definition file
- Substories
- Disabling character select portraits
- 8 bugfixes
New in Demo 16
09 September 2020
General updates
- Additional story controllers (ParentVarSet, AnimStagePosSet)
- Additional story triggers (ScreenX, ScreenY, StageX, StageY, ScreenCharX, ScreenCharY, StageCharX, StageCharY)
- UIs for Make-your-own-game kits
- 4 bugfixes
New in Demo 15
03 July 2020
General updates
- Speed improvements
- Sound effect improvements
- Holding command durations work now
- Missing menu parameter bgclearcolor
- Missing menubg parameters (unified with stages now)
- Parallax improvements v2
- Correct system.def/file.def file searching
- General menu improvements after testing with more screenpacks
- Dolmexica continue moddability
- Missing M.U.G.E.N. storyboard parameters (bg.name, localcoord, snd, font, startscene, layerX.text, layerX.font, layerX.textdelay, layerX.endtime, soundX parameters, bgm parameters, window)
- Additional Osu mode moddability
- 10 minor bugfixes
New in Demo 14
01 May 2020
General updates
- Rest of mugen.cfg (Loading keys from file, AI.cheat)
- Blending, Angle + Scale in M.U.G.E.N. animation steps
- Interpolation in M.U.G.E.N. animation steps
- SinX/SinY background statecontrollers
- Missing hitdef parameters (snap, mindist, maxdist)
- Make targetlifeadd work like in M.U.G.E.N.
- Palette controllers (PalFX, RemapPal, etc.)
- Parallax in stages
- M.U.G.E.N.-style Documentation
- Loading/Saving of options and global vars (Both for Windows and Dreamcast)
- Dolmexica is now under the MIT license, after loosely being GPL before, basically it's "I don't care what you do, I'm just not liable if something goes wrong" now
- Missing stage parameters (window, windowdelta, positionlink, maskwindow, sin, zoffsetlink, scalestart, scaledelta, zoomdelta, resetBG)
- NULL stage elements
- Missing projectile parameters (removeanimation, cancelanimation, removevelocity, velocitymultipliers, hitamount, misstime, priority, spritepriority, stagebound, lowerbound, upperbound, shadow, ownpal)
- 480p/720p resolution for characters
- M.U.G.E.N. storyboards in story mode
- Basically feature-complete now (bugs and overlooked things nonwithstanding)
- 18 bugfixes
New in Demo 13
06 Mar 2020
Breaking legacy changes
- Mask parameter for stages/menu bgs (at least breaks most of my old menus).
- Angle controllers now correctly use degrees instead of radians (at least breaks some of my old storyboards).
General updates
- AI "Improvements".
- More PlaySnd parameters.
- 480p UI (can't recommend due to Dreamcast memory limits though).
- Camera Zoom.
- After Images (Web/Windows only; Technical limitations).
- Ability to run without assets folder (same exe position as original Mugen).
- ModifyExplod controller + missing Explod parameters.
- Looping stages.
- Readd static trigger caching as optional config var (don't recommend it though).
- Fixed up targeting triggers/controllers.
- Fight.def now completely implemented (bugs nonwithstanding).
- Triggers now completely implemented (bugs nonwithstanding).
- Character.cns now completely implemented (bugs nonwithstanding).
- Supermovetime/pausetime fixed.
- Victory Quotes from Mugen 1.1.
- Destination alpha in stages/backgrounds, can be seen in Mountain Temple stage (Windows only; technical limitation).
- Reversaldef Controller.
- Missing ~ and ^ and ^^ operators.
- Operator precedence is correct now.
- Error screen is back in action for Dreamcast version completely.
- Web version error screen is back too, but cannot recover from error screen to Title.
- Hit priorities.
- Most of applicable mugen.cfg / dolmexica.cfg parameters (still in progress).
- IntPersistIndex, FloatPersistIndex + Variable resetting.
- Adding root, parent, targets and := operator to storyboard triggers (storyboard triggers still in progress).
- 68 bugfixes.
New in Demo 12
03 Jan 2020
General updates
- 480p/scaling for stages (can't recommend on DC though due to memory).
- Draws.
- Missing gethitvar and projectile time triggers.
- KO slowdown.
- Environment shake.
- Proper super pause.
- Double KO, Timeout KO.
- Dreamcast sound effects (had to take out character sound effects due to load/stability problems, but the common/menu sounds are in in all their downsampled tinny glory).
- Some missing fight.def stuff like waittimes (hate them though, zeroed by default here).
- Make-your-own-game kit for web.
- Web version works on newgrounds now (not sure what fixed it though).
- Another trillion bugfixes.
New in Demo 11
01 Nov 2019
General updates
- New time system (should be like Mugen now).
- Helper system rework.
- Proper standalone Osu mode.
- A trillion bugfixes.
- Custom icons + setting for them in dolmexica.cfg.
- mugen.cfg can now be called dolmexica.cfg.
- Small stuff like missing triggers/state controllers.
New in Demo 10
09 Sep 2019
General updates
- Tons of bugfixes.
- Better tracking of stuff so maybe I can say more than "tons of bugfixes" next time.
- Osu mode comeback (story-mode only for now).
New in Demo 9
05 Jul 2019
General updates
- Bugfixes, no big features
New in Demo 8
03 May 2019
General updates
- Runtime speedups (a lot this time, but never enough).
- New texture virtualization (fix pvr heap corruption bugs on Dreamcast).
- Fixing everything Demo 7 broke.
New in Demo 7
01 Mar 2019
General updates
- Runtime speedups (never enough).
- Option menu.
- Key remapping.
- Bugfixes.
New in Demo 6
31 Dec 2018
General updates
- Gameplay fixes.
- Juggling, combo counter.
- RAM improvements.
- Runtime improvements (just not enough).
- Portrait loading offline optimizations.
- Bugfixes.
New in Demo 5
02 Nov 2018
General updates
- Free Play Mode (1P vs CPU).
- Bugfixes.
New in Demo 4
07 Sep 2018
General updates
- Loading screen.
- Error screen with log output.
- Survival Mode.
- Watch Mode.
- Demo Mode (turned off by default).
- Fixing bugs and making modes more similar to the original.
New in Demo 3
06 Jul 2018
General updates
- Debug mode.
- Credits screen.
- More robustness improvements.
- Memory usage improvements.
- First run time improvements.
- Various bug fixes.
New in Demo 2
04 May 2018
General updates
- Versus mode and Training mode.
- Story Mode.
- Loading custom characters is more robust.
- More RAM usage improvements.
- Load time improvements.
New in Demo 1
02 Mar 2018
General updates
- Menus and related screens.
- Arcade mode.
- Story boards.
- Palettes.
- 240p resolution.
- Blend modes.
- RAM usage improvements.
Dream Fight 16 A.D.
09 Sep 2017
General
- Just enough Mugen functionality to make Dream Fight 16 A.D. characters work.