Dolmexica Infinite Update History

Updates shown are in order of most recent to least recent.

New in 1.7

09 September 2025

General updates

  • Feature: [Dreamcast] Set custom size for audio track in CDI generation (for padding).
  • Bugfix: [General] SFFv2 files will use the alpha in their palette entries when the first palette entry is not the palette's alpha entry.
  • Bugfix: [General] SFFv2 files with paletted PNG files and bit depth 8 will use the palettes from the SFF instead of the PNG palette now.
  • Bugfix: [General] Stages with coordinates that are not in 4:3 resolution will be adjusted to fit 4:3. For example, 1920x1080 will become 1440x1080. This makes widescreen stages work better.
  • Bugfix: [General] Scrolling in hi-res stages should work again now.
  • Bugfix: [General] font/f-4x6.fnt will be tried to be loaded as a default font if font/f4x6.fnt was not found (Just keep in mind Dreamcast games do not support minuses in their names). If neither is present, the first font in the system.def becomes the system font.
  • Bugfix: [General] Characters that do not define a displayname will fall back to their name parameter for that now.
  • Bugfix: [General] If characters try to use a palette file that does not exist, the palette file will be ignored.
  • Bugfix: [General] Backslashes in select.def stage paths are treated as forward slashes now and will no longer cause issues.
  • Bugfix: [General] Fix for rare potential crash with repeating group names plus group names with decreasing numbers at the end.

New in 1.6

27 December 2024

General updates

  • Feature: New character parameter in select.def called "displayname" that can be used to override name in select screen.
  • Feature: New system.def parameter in [Select info] called "skipcharscriptloading" that skips loading the character script (useful to reduce strain on Dreamcast disc reader). Does not work in Credits mode, nor when the "portraits" parameter is set to 1 (its default value).
  • Feature: localcoord parameter in [Info] group of system.def can be used to set coordinate system used in menus now.
  • Feature: [Dreamcast] Loading screen changes.
  • Feature: [Vita] Removed vitaGL dependency in favor of vita2D/native Vita SDK functionality. In particular this results in:
  • Feature: [Vita] Much improved performance.
  • Feature: [Vita] Dolmexica no longer needs to have libshacccg.suprx (the vitaGL shader compiler) extracted on the Vita.
  • Feature: [Vita] Vita3K support (with heavy graphical glitches though, still neat for some pre-testing).
  • Bugfix: [Vita] Less random crashes.
  • Bugfix: [General] Hitbox definitions now also work with only clsn[]
  • Bugfix: [General] More robust with characters that have \ in their select.def name
  • Bugfix: [General] Fight fonts now only overwrite system fonts, system fonts that are not overwritten remain available for fight motif
  • Bugfix: [General] Commands defined after Statedef group are no longer ignored by command file reader
  • Bugfix: [General] Unclosed group definitions (no closing ]) are handled more gracefully
  • Bugfix: [General] State controllers without type default to Null controllers now
  • Bugfix: [General] Stages somewhat support hires parameter under stageinfo group (localcoord will still override it)
  • Bugfix: [General] Dolmexica can run inside unicode folders now (e.g. where Dolmexica's root folder is located). You should NOT use unicode characters in Dolmexica folders though, those will still not work.
  • Bugfix: [Osu Mode] Characters can no longer pause the music

New in 1.5

31 December 2023

General updates

  • Feature: [Story] Concatenate trigger for string concatenations
  • Feature: [Vita] Sound effects (some of them still cut out early for some reason though)
  • Bugfix: [General] Crash when starting animation with step count that's too large
  • Bugfix: [General] Sprpriority clamped to [-10, 10] to prevent -9999 prio elements drawn behind stage (M.U.G.E.N docs say its range is [-5,5] but that is not the case in practice)
  • Bugfix: [General] Overlay priority between tiles on tiled backgrounds was different to M.U.G.E.N
  • Bugfix: [General] Lifebars sometimes filled in the wrong direction
  • Bugfix: [General] Lifebar waittimes were used incorrectly for Round/KO display (Complete Lifebar fix/missing feature implementation still ongoing)
  • Bugfix: [Windows] Custom icon was only loaded when custom title was also set
  • Bugfix: [Vita] BGM could crash randomly before, should be fixed now
  • Bugfix: [Vita] Performance improvements (still a bit slow though)

New in 1.4

11 November 2023

General updates

  • Netplay: Switch to roundtrip sync establishing
  • Bugfix: [General] Story helper triggers (stateno/time) not working
  • Bugfix: [General] Enable was not considered a valid background controller type (only Enabled)
  • Bugfix: [General] Fix gethitvar(hitshaketime)
  • Bugfix: [Web] Sound effects only playing on left channel
  • Bugfix: [Dreamcast] Sound effects not playing at all

New in 1.3

03 November 2023

General updates

  • Vita port: OGG BGM support
  • Vita port: Additive blending
  • Vita port: Fixed random crashing (decreased performance drastically though, will be fixed in future release)
  • Vita port: Key bindings now use Vita button names
  • Vita port: Make-your-own-game kit for Vita
  • Netplay (Initial experimental implementation using lockstep approach, plus still with large sync issues)
  • Random stage select
  • Upgrade Emscripten for Web version and Make-your-own-game kit for Web

New in 1.2

30 June 2023

General updates

  • Vita port (still has some pretty serious issues that will be ironed out over the next few releases)
  • 1 bugfix

New in 1.1

06 November 2020

General updates

  • Proper Story helpers that can now target players via the override.target parameter and use all player controllers (just set a player target)
  • Story helpers can now use player triggers and story triggers
  • Story helpers can be used in stages with the story parameter in the BGDef group
  • Story helper documentation

New in 1.0

16 October 2020

General updates

  • Rudimentary support for story helpers, state machines that can run concurrently to players in story mode
  • Unlockable characters
  • Globalvars in story mode definition file
  • Substories
  • Disabling character select portraits
  • 8 bugfixes

New in Demo 16

09 September 2020

General updates

  • Additional story controllers (ParentVarSet, AnimStagePosSet)
  • Additional story triggers (ScreenX, ScreenY, StageX, StageY, ScreenCharX, ScreenCharY, StageCharX, StageCharY)
  • UIs for Make-your-own-game kits
  • 4 bugfixes

New in Demo 15

03 July 2020

General updates

  • Speed improvements
  • Sound effect improvements
  • Holding command durations work now
  • Missing menu parameter bgclearcolor
  • Missing menubg parameters (unified with stages now)
  • Parallax improvements v2
  • Correct system.def/file.def file searching
  • General menu improvements after testing with more screenpacks
  • Dolmexica continue moddability
  • Missing M.U.G.E.N. storyboard parameters (bg.name, localcoord, snd, font, startscene, layerX.text, layerX.font, layerX.textdelay, layerX.endtime, soundX parameters, bgm parameters, window)
  • Additional Osu mode moddability
  • 10 minor bugfixes

New in Demo 14

01 May 2020

General updates

  • Rest of mugen.cfg (Loading keys from file, AI.cheat)
  • Blending, Angle + Scale in M.U.G.E.N. animation steps
  • Interpolation in M.U.G.E.N. animation steps
  • SinX/SinY background statecontrollers
  • Missing hitdef parameters (snap, mindist, maxdist)
  • Make targetlifeadd work like in M.U.G.E.N.
  • Palette controllers (PalFX, RemapPal, etc.)
  • Parallax in stages
  • M.U.G.E.N.-style Documentation
  • Loading/Saving of options and global vars (Both for Windows and Dreamcast)
  • Dolmexica is now under the MIT license, after loosely being GPL before, basically it's "I don't care what you do, I'm just not liable if something goes wrong" now
  • Missing stage parameters (window, windowdelta, positionlink, maskwindow, sin, zoffsetlink, scalestart, scaledelta, zoomdelta, resetBG)
  • NULL stage elements
  • Missing projectile parameters (removeanimation, cancelanimation, removevelocity, velocitymultipliers, hitamount, misstime, priority, spritepriority, stagebound, lowerbound, upperbound, shadow, ownpal)
  • 480p/720p resolution for characters
  • M.U.G.E.N. storyboards in story mode
  • Basically feature-complete now (bugs and overlooked things nonwithstanding)
  • 18 bugfixes

New in Demo 13

06 Mar 2020

Breaking legacy changes

  • Mask parameter for stages/menu bgs (at least breaks most of my old menus).
  • Angle controllers now correctly use degrees instead of radians (at least breaks some of my old storyboards).

General updates

  • AI "Improvements".
  • More PlaySnd parameters.
  • 480p UI (can't recommend due to Dreamcast memory limits though).
  • Camera Zoom.
  • After Images (Web/Windows only; Technical limitations).
  • Ability to run without assets folder (same exe position as original Mugen).
  • ModifyExplod controller + missing Explod parameters.
  • Looping stages.
  • Readd static trigger caching as optional config var (don't recommend it though).
  • Fixed up targeting triggers/controllers.
  • Fight.def now completely implemented (bugs nonwithstanding).
  • Triggers now completely implemented (bugs nonwithstanding).
  • Character.cns now completely implemented (bugs nonwithstanding).
  • Supermovetime/pausetime fixed.
  • Victory Quotes from Mugen 1.1.
  • Destination alpha in stages/backgrounds, can be seen in Mountain Temple stage (Windows only; technical limitation).
  • Reversaldef Controller.
  • Missing ~ and ^ and ^^ operators.
  • Operator precedence is correct now.
  • Error screen is back in action for Dreamcast version completely.
  • Web version error screen is back too, but cannot recover from error screen to Title.
  • Hit priorities.
  • Most of applicable mugen.cfg / dolmexica.cfg parameters (still in progress).
  • IntPersistIndex, FloatPersistIndex + Variable resetting.
  • Adding root, parent, targets and := operator to storyboard triggers (storyboard triggers still in progress).
  • 68 bugfixes.

New in Demo 12

03 Jan 2020

General updates

  • 480p/scaling for stages (can't recommend on DC though due to memory).
  • Draws.
  • Missing gethitvar and projectile time triggers.
  • KO slowdown.
  • Environment shake.
  • Proper super pause.
  • Double KO, Timeout KO.
  • Dreamcast sound effects (had to take out character sound effects due to load/stability problems, but the common/menu sounds are in in all their downsampled tinny glory).
  • Some missing fight.def stuff like waittimes (hate them though, zeroed by default here).
  • Make-your-own-game kit for web.
  • Web version works on newgrounds now (not sure what fixed it though).
  • Another trillion bugfixes.

New in Demo 11

01 Nov 2019

General updates

  • New time system (should be like Mugen now).
  • Helper system rework.
  • Proper standalone Osu mode.
  • A trillion bugfixes.
  • Custom icons + setting for them in dolmexica.cfg.
  • mugen.cfg can now be called dolmexica.cfg.
  • Small stuff like missing triggers/state controllers.

New in Demo 10

09 Sep 2019

General updates

  • Tons of bugfixes.
  • Better tracking of stuff so maybe I can say more than "tons of bugfixes" next time.
  • Osu mode comeback (story-mode only for now).

New in Demo 9

05 Jul 2019

General updates

  • Bugfixes, no big features

New in Demo 8

03 May 2019

General updates

  • Runtime speedups (a lot this time, but never enough).
  • New texture virtualization (fix pvr heap corruption bugs on Dreamcast).
  • Fixing everything Demo 7 broke.

New in Demo 7

01 Mar 2019

General updates

  • Runtime speedups (never enough).
  • Option menu.
  • Key remapping.
  • Bugfixes.

New in Demo 6

31 Dec 2018

General updates

  • Gameplay fixes.
  • Juggling, combo counter.
  • RAM improvements.
  • Runtime improvements (just not enough).
  • Portrait loading offline optimizations.
  • Bugfixes.

New in Demo 5

02 Nov 2018

General updates

  • Free Play Mode (1P vs CPU).
  • Bugfixes.

New in Demo 4

07 Sep 2018

General updates

  • Loading screen.
  • Error screen with log output.
  • Survival Mode.
  • Watch Mode.
  • Demo Mode (turned off by default).
  • Fixing bugs and making modes more similar to the original.

New in Demo 3

06 Jul 2018

General updates

  • Debug mode.
  • Credits screen.
  • More robustness improvements.
  • Memory usage improvements.
  • First run time improvements.
  • Various bug fixes.

New in Demo 2

04 May 2018

General updates

  • Versus mode and Training mode.
  • Story Mode.
  • Loading custom characters is more robust.
  • More RAM usage improvements.
  • Load time improvements.

New in Demo 1

02 Mar 2018

General updates

  • Menus and related screens.
  • Arcade mode.
  • Story boards.
  • Palettes.
  • 240p resolution.
  • Blend modes.
  • RAM usage improvements.

Dream Fight 16 A.D.

09 Sep 2017

General

  • Just enough Mugen functionality to make Dream Fight 16 A.D. characters work.